Due to a buggy driver OpenGL will perform poorly on AMD GPUs. The driver lacks performance optimizations and several extensions are currently broken. The issues have been reported on the AMD support forum for a year now, but any fixes AMD has released so far have either introduced new bugs.
i did and have no idea wyhat to make of it, any ideas as to what combos excalty would work? here is the scan results:
GPU Caps Viewer v1.32.0.0 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
[ System / CPU ]
- CPU Name: AMD Athlon(tm) II X2 235e Processor
- CPU Core Speed: 2712 MHz
- CPU logical cores: 2
- Family: 15 - Model: 6 - Stepping: 2
- Physical Memory Size: 6144 MB
- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
- PhysX Version: drivers not installed
[ Graphics Adapters / GPUs ]
- Current Display Mode: 1280x1024 @ 60 Hz - 32 bpp
- Num GPUs: 1
- GPU 1
- Name: GeForce 6150SE nForce 430
- GPU codename:
- Device ID: 10DE- 3D0
- Subdevice ID: 1025- 181
- Revision ID: A2
- Driver: 9.18.13.908 (R309.08)
- Branch: r304_00-740
- BIOS version: 5.61.32.28.03
- Memory size: 256MB
- Memory type: DDR1
- Memory bus width: 32-bit
- Name: GeForce 6150SE nForce 430
- GPU codename:
- Device ID: 10DE- 3D0
- Subdevice ID: 1025- 181
- Revision ID: A2
- Driver: 9.18.13.908 (R309.08)
- Branch: r304_00-740
- BIOS version: 5.61.32.28.03
- Memory size: 256MB
- Memory type: DDR1
- Memory bus width: 32-bit
[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce 6150SE nForce 430/integrated/SSE2
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
- ARB Texture Units: 4
- Vertex Shader Texture Units: 4
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 4096x4096
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 4096x4096
- Max Vertex Uniform Components: 1024
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 0
- Max Varying Float: 32
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 4
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- OpenGL Extensions: 210 extensions (GL=191 and WGL=19)
i did and have no idea wyhat to make of it, any ideas as to what combos excalty would work? here is the scan results:
GPU Caps Viewer v1.32.0.0 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
[ System / CPU ]
- CPU Name: AMD Athlon(tm) II X2 235e Processor
- CPU Core Speed: 2712 MHz
- CPU logical cores: 2
- Family: 15 - Model: 6 - Stepping: 2
- Physical Memory Size: 6144 MB
- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
- PhysX Version: drivers not installed
[ Graphics Adapters / GPUs ]
- Current Display Mode: 1280x1024 @ 60 Hz - 32 bpp
- Num GPUs: 1
- GPU 1
- Name: GeForce 6150SE nForce 430
- GPU codename:
- Device ID: 10DE- 3D0
- Subdevice ID: 1025- 181
- Revision ID: A2
- Driver: 9.18.13.908 (R309.08)
- Branch: r304_00-740
- BIOS version: 5.61.32.28.03
- Memory size: 256MB
- Memory type: DDR1
- Memory bus width: 32-bit
- Name: GeForce 6150SE nForce 430
- GPU codename:
- Device ID: 10DE- 3D0
- Subdevice ID: 1025- 181
- Revision ID: A2
- Driver: 9.18.13.908 (R309.08)
- Branch: r304_00-740
- BIOS version: 5.61.32.28.03
- Memory size: 256MB
- Memory type: DDR1
- Memory bus width: 32-bit
[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce 6150SE nForce 430/integrated/SSE2
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
- ARB Texture Units: 4
- Vertex Shader Texture Units: 4
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 4096x4096
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 4096x4096
- Max Vertex Uniform Components: 1024
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 0
- Max Varying Float: 32
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 4
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- OpenGL Extensions: 210 extensions (GL=191 and WGL=19)